Show and Tell Presentation – Dirty Rectangles Game Development Community

Our initial presentation of Vitality was to a small game development community in Ottawa called the Dirty Rectangles. We tried to attend their monthly show and tell meetings, so it was quite a privilege to be able to present to a group who does this professionally in the work force.

Thanks again for having us!

Vitality Teaser

Project:

This video is a quick demo of what my team and I have been working on for our Sr Project in IMD at Carleton University. The project is to design and create a project that will display the skills we have gained through the IMD program, which in our case was a 3D game. My team and I (there are 6 of us: myself, Meagan Leflar, Laura Kenney, Lacey Maw, Brittany Pinder and Tamara Solomon)  are in the process of completing the last semester of this 12 month project.

Description:

Vitality is a single-player 3D game that uses the player’s brain activity, facial expressions, and head movements as the main form of interaction using an EEG headset. Developed by team Double X (XX), Vitality is the exciting story of a camper undergoing an accident which knocks them unconscious. From there, players will enter a magical world inside their mind that they must navigate, gaining new skills from vastly different elemental-based dimensions and collecting pieces of their soul in order to eventually defeat death and return to their body, alive.

Outcome:

The finished product will be on display for the public on April 10th in Azreli Pavilion at Carleton University.

You can see some more of the behind the scenes and an early version of Vitality here

Texture Painting For Sr Project

Project:
Sr Project. We needed a lighthouse for the player to climb in our Air level. This is a portal to a boss battle after the player has climbed to the top.
Description:
This texture was created using multiple pictures, grunge textures from cgtextures.com, digital painting and a baked light map composited together in photoshop.

Outcome:

This lighthouse has successfully been imported into our Unity level and matches the grunge/dragon theme quite well. Modeling done by Lacey Maw, with minor touch ups by myself.

Vitality Demo A

Project:

This video is a quick demo of what my team and I have been working on for our Sr Project in IMD at Carleton University. The project is to design and create a project that will display the skills we have gained through the IMD program, which in our case was a 3D game. The Document below outlines the design my team and I (there are 6 of us: myself, Meagan Leflar, Laura Kenney, Lacey Maw, Brittany Pinder and Tamara Solomon)  are in the process of completing in the last semester of this 12 month project. 

Description:

Vitality is a single-player 3D game that uses the player’s brain activity, facial expressions, and head movements as the main form of interaction using an EEG headset. Developed by team Double X (XX), Vitality is the exciting story of a camper undergoing an accident knocks them unconscious. From there, players will enter a magical world inside their mind that they must navigate, gaining new skills from vastly different elemental-based dimensions and collecting pieces of their soul in order to eventually defeat death and return to their body, alive. 

Outcome:

The finished product will be on display for the public on April 10th in Azreli Pavilion at Carleton University.

VitalityDesignDocument_Team3.pdf

Airborne the Game

Project:

“Airborne”  was completed as a final project for Design Studio 4, a 4th year class at Carleton University. The project was to use XNA, Unity or the Unreal engine to design and develope a complete game, with approperate design steps such as project plans and design documents. We worked in a team of four: Meagan Leflar, Laura Kenney, Lacey Maw and myself. Using windows phone was an optional part of this assignment.

Description:

Airborne is a fast paced 3D adventure game for Windows Mobile 7 Phones that takes the modern fascination of the steampunk style to new heights. Captain your own airship along the treasure map in order to unveil wealth beyond your wildest dreams- but watch out for pirates! They will try to shoot you down and loot your ship so you must get them before they get you. Follow the map, collect the treasure and destroy anyone that stands it your way! 

On this project I was responsible for a part of the 3D modeling (both enemey airships models + fbx) Animating those models, as well as modifying them to take damage which unfortunetly didn’t make it into the game because of a skinning data error (the mesh after it was broken apart in maya and then animated, however without one skeleton XNA would not accept the files). I was also responsible for design and implimentation of our website (airbornegame.ca or http://jaimie2819.posterous.com/website-demo) and our finished video, which was completed on a very tight deadline.

Outcome:

Airborne was on display at a public open house at Carleton on December 16th 2011. It has since then been featured on Microsofts Go Devmental Blog, on the BIT degree homepage, and in the Charletton, Carletons newspaper. See Screen caps below:

BitblogAirbornemicrosoftreview