Lauren Mann and the Fairly Odd Folk Swag designs

Preliminary designs for the amazing Lauren Mann and the Fairly Odd Folk!  Shown here on t-shirts, will post about final designs when they are finished!

I love working with bands. Visit www.laurenmannmusic.com for more info on Lauren Mann and the Fairly Odd Folk!

Oddfolk

Vitality Teaser

Project:

This video is a quick demo of what my team and I have been working on for our Sr Project in IMD at Carleton University. The project is to design and create a project that will display the skills we have gained through the IMD program, which in our case was a 3D game. My team and I (there are 6 of us: myself, Meagan Leflar, Laura Kenney, Lacey Maw, Brittany Pinder and Tamara Solomon)  are in the process of completing the last semester of this 12 month project.

Description:

Vitality is a single-player 3D game that uses the player’s brain activity, facial expressions, and head movements as the main form of interaction using an EEG headset. Developed by team Double X (XX), Vitality is the exciting story of a camper undergoing an accident which knocks them unconscious. From there, players will enter a magical world inside their mind that they must navigate, gaining new skills from vastly different elemental-based dimensions and collecting pieces of their soul in order to eventually defeat death and return to their body, alive.

Outcome:

The finished product will be on display for the public on April 10th in Azreli Pavilion at Carleton University.

You can see some more of the behind the scenes and an early version of Vitality here

Augmented Reality Chess Game – Final Documentation Video

Project:
Battle Chess was created as a final project for Design Studio 3 at Algonquin College/Carleton University. The class was based on finding new ways to interact with our surroundings, and we were required to design and develop a project to reflect our learning. Suggest topics were Augmented Reality, Arduino, xBox Connect, Processing Camera Vision etc. 
Description:
Battle Chess is a chess game that uses Augmented Reality markers to create animated ches pieces. Battle chess was created using Goblin XNA, ALVAR and openCV. There were 6 character models, with interchangable textures depending on the team and mode of the character, and each character has an attack and a death animation. The hardware was hand made using bathroom tiles, and we used a camera attched to a baseball cap to make the game more accessable to everyone. This was a team project: I was responsible for modeling (Maya) the Knight, Wizzard, King and Castle, and all of the attack animations. I also completed our demo video (in under 12 hours) Brittany Pinder was the programmer, and Lindsay Codere was responsible for rigging all the characters. Meagan Leflar was responsible for the remaining modeling, and all of the death animations. For more information, please refer to our presentation slideshow posted below.
Outcomes:
A successful game that was fun to play with new and exciting animated characters. 
Final_Presentation.pptx