Catch me if you can – Animated Short

Project:

“Catch Me If You Can” was completed as a final project for IMD’s 4th year 3D animation class. Students were required to rig at least one character, and and responsible for all movement, lighting, scenery and texturing. We were alro required to complete storyboards and all the pre-production documentation suitable for an animated short.

Description:

This animation was written, designed, modeled, animated and textured by myself*. The snake, called the Leviathan, was hand rigged and then expressions were used to make him swim. The head, jaw, and spikes were animated with keyframe animation, as were the captain, seagull and the seaweed. To make the scene appear underwater, I did a lot of experimenting with volume shaders and splash plugins, as well as particle systems for bubbles and sediment. A last minute requirement from our professor was to use paint effects, so these can also be seen in the animation.  Autodesk Maya was used for all 3D elements, and After effects was used for compositing and extra effects.

*(the Leviathan was textured by a classmate for a separate project, and the captain borrowed heavily from an external model – all of which was still within the bounds of the assignment). 

Outcome:

“Catch Me If You Can” was publicly displayed in a public screening at Carleton on December 16th 2011, and received and excellent grade. 

Airborne the Game

Project:

“Airborne”  was completed as a final project for Design Studio 4, a 4th year class at Carleton University. The project was to use XNA, Unity or the Unreal engine to design and develope a complete game, with approperate design steps such as project plans and design documents. We worked in a team of four: Meagan Leflar, Laura Kenney, Lacey Maw and myself. Using windows phone was an optional part of this assignment.

Description:

Airborne is a fast paced 3D adventure game for Windows Mobile 7 Phones that takes the modern fascination of the steampunk style to new heights. Captain your own airship along the treasure map in order to unveil wealth beyond your wildest dreams- but watch out for pirates! They will try to shoot you down and loot your ship so you must get them before they get you. Follow the map, collect the treasure and destroy anyone that stands it your way! 

On this project I was responsible for a part of the 3D modeling (both enemey airships models + fbx) Animating those models, as well as modifying them to take damage which unfortunetly didn’t make it into the game because of a skinning data error (the mesh after it was broken apart in maya and then animated, however without one skeleton XNA would not accept the files). I was also responsible for design and implimentation of our website (airbornegame.ca or http://jaimie2819.posterous.com/website-demo) and our finished video, which was completed on a very tight deadline.

Outcome:

Airborne was on display at a public open house at Carleton on December 16th 2011. It has since then been featured on Microsofts Go Devmental Blog, on the BIT degree homepage, and in the Charletton, Carletons newspaper. See Screen caps below:

BitblogAirbornemicrosoftreview